Friday, January 30, 2015

Wormhole (2nd race of our 1st X-Wing Racing Championship)

For the general racing rules, see DagobahDave's Vidla Crucible scenario.
The race track was created by me (JL): Wormhole.


Teams

Andies (41 points) (played by Andreas)
- Green Squadron A-Wing with A-Wing Test Pilot, Push the Limit, Shield Upgrade and Veteran Instincts (27)
- Black Squadron TIE Fighter (14)

Darth Messengers (41 points) (played by JL)
- Green Squadron A-Wing with Push the Limit (22)
- Green Squadron A-Wing (19)

Steel Nipples (39 points) (played by Ciro)
- Tala Squadron Z-95 with Stealth Device (16)
- Green Squadron Y-Wing with A-Wing Test Pilot, Veteran Instincts and Stealth Device (23)

Tardis (37 points) (played by Beni; could not participate this time)
- Firespray Bounty Hunter with Engine Upgrade (37)

Unagi (34 points) (played by Antonio)
- 2x Green Squadron A-Wings with A-Wing Test Pilot and Chardaan Refit (2x 17)

This was our second race and it was clear that everyone was more experienced, because both the lists and the maneuvering were done expertly by everyone... On top of that, my friend Jagoba came to take some shots of the race with his Macro lens...

Warming up


Darth Messengers' main pilot

Steel Nipple's Wingman

Steel Nipple's main pilot

One of Unagi's Test Pilots

A closer view of Steel Nipple's wingman

Andies' main pilot

Setup and first maneuvers

 This was going to be our first epic sized race, and I was curious to see how it would turn out. I thought it was going to be a relatively simple and fast affair.
A panoramic view of the complete racing track

All the ships warming up their engines

First Turns

Two main groups formed in the race. Unagi (controlled by Antonio) went straight for the first Wormhole, while Steel Nipples (controlled by Ciro) changed tactics and decided to go hunting. Meanwhile, Andies (piloted by Andreas) and the Darth Messengers (piloted by JL) tried to survive as best they could without any defined tactic.

Two main groups form, but Unagi's main pilot takes the lead to the closest Wormhole

And Antonio gets his main pilot through the Wormhole

And Antonio's main pilot exits the Wormhole well ahead of the other ships...

...while his Wingman blocks Andreas' wingman and JL's main ship. Antonio's Wingman managed to dodge Andreas' and JL's fire and he lost only his shields.

Middle Game

Antonio's strategy of blocking the Wormholes worked well, as it forced the rest of the ships to stay behind. Ciro even decided to change tactics and his pilots surrendered to the bloodlust that sometimes captures racing pilots!

Three ships go through the Wormhole, blocking the rest. Antonio's great maneuvering is paying off!

In the first half of the circuit Ciro's ships spread fire but don't do much damage.

In a later turn, Andreas' ships score the only Kill of the race shooting down JL's Wingman, just before he could attack Antonio's Wingman

Unagi is clearly in the lead!

Antonio's lead pilot escapes through the chaos and throttles toward the finish line!

Meanwhile, JL's main pilot cannot shake off Ciro's main pilot. Nevertheless, it was not a good shooting day for Steel Nipples, as most of their shots failed to hit the enemy ships.

Last Turns

Antonio's ships went through the chaos without being shot at much (only the Wingman sustained a couple hits)... As the saying goes now: "he just went to the supermarket!"


Antonio's main pilot goes back behind the back of Ciro's ships

Andreas' ships are exiting the Touchzone, while JL's main pilot approaches

Ciro's Wingman can only look as Antonio's first pilot crosses the finish line

Antonio's Wingman also crosses the finish line and completes a perfect day for the Unagi team!

Summary


We had a great time playing this race, although it was a bit slower than expected, so I decided to make a couple changes to the circuit and to simplify some of the special rules that we anyway forgot to apply.

I also think my decision to allow blocking the Wormholes' exits detracted a bit from the fun, because it reduced too much the interactions with the leading ships.

I have thus made several changes to the original scenario. A quick summary of some of the changes:
  • Wormhole causes 1 Stress and a possible hit (roll 1 red die).
  • Wormholes cannot be blocked. A ship that cannot complete its movement through a Wormhole and would be unable to cross it would be placed in front of the blocking ship(s), their bases touching.
  • The game ends immediately once the first 3 ships cross the finish line.
The winner of the scenario was Antonio and his Unagi team! His plan worked to perfection and most of the time he maneuvered his ships to place them far from danger.


Race Results

Antonio: 3 points
Andreas: 2,5 points
JL: 1 point
Ciro: 0,5 points
Beni: 0,5 points (could not play, so receives same as last player)

Championship Classification

Andreas: 3,5 points
Antonio: 3 points
Ciro: 2,5 points
JL: 2 points
Beni: 0,5 points


Next race will be the Minefield, the last one of our 1st X-Wing Racing Championship. As it is the last race, there are rumors that certain important members of the Imperial command will attend as spectators!

Antonio will be able to use a 43-point team; Andreas a 42 point team and JL will be able to use a 41-point team... That will probably be next Friday, but maybe it'll be postponed 1 week.





Friday, January 23, 2015

Pac-Wing (1st race of our 1st X-Wing Racing Championship)

For the general racing rules, see DagobahDave's Vidla Crucible scenario.
The race track was created by me (JL): Pac-Wing.


Teams

Andies (40 points) (played by Andreas)
- 2x Black Squadron TIEs with Expert Handling and Engine Upgrade (20x2)

Darth Messengers (37 points) (played by JL)
- Black Squadron TIE Fighter with Veteran Instincts (15)
- Saber Squadron TIE Interceptor with Veteran Instincts (22)

Steel Nipples (40 points) (played by Ciro)
- Tala Squadron Z-95 with Shield Upgrade (17)
- Green Squadron Y-Wing with Adrenaline Rush and Hull Upgrade (23)

Tardis (40 points) (played by Beni)
- 2x Avenger Squadron TIE Interceptors (20x2)

Unagi (36 points) (played by Antonio)
- Ony Squadron TIE Defender with Engine Upgrade 


This was going to be our first race, so everybody was nervous and revving up their ships' engines!



Setup and first maneuvers

All ships rev up their engines!

First Round

In the left side of the circuit, Antonio's TIE Defender gets near two containers but he is ionized by JL's TIE Fighter which was in turn shot at and ionized by Beni's TIE Interceptor and one of Andreas' TIE Fighters

In the right side of the board, Ciro's Rebel scum fly unmolested under the radar while Beni, JL and Andreas shoot at each other.

Second Round

In the left, JL's TIE Fighter and Ciro's Z-95 snatch the containers from the desperate grasp of Antonio's TIE Defender, while on the right, one of Andreas' TIE Fighters captures the Satellite from under Beni's ship!

Close up view of the left side of the racing track

Third Round

4 ships, controlled by Antonio, Beni and Ciro fly to fight for the last two Satellites.

Meanwhile, Andreas' TIE Fighter tries to turn around with its priced container, but Bespin's gravity well causes him a lot of trouble as he approaches dangerously the border of the racing track

Fourth Round

At the bottom left, JL tries to escape with one container after having been ionized and also trapped in Bespin's gravity well.
At the top left, Ciro's A-Wing captures one of the satellites amidst the chaos.
In the center, Ciro's Z-95 turns around amidst a barrage of Tractor Beam fire and, against all odds, is not ionized.
At the right, JL's TIE Interceptor ionizes Andreas' TIE Fighter, dooming it to flee the track without scoring the Satellite.



View of the complete racing track

Andreas' TIE Fighter approaches the border of the map... Will Bespin's gravity pull him in... Andreas rolls 1 Green die to simulate the pull of Bespin's gravity but it's not a blank result and the inertia of the ionized ship takes it out of the circuit

Last Rounds


Ciro's Z-95 is the first one to score a container!
In the interview after the race he said it was "like walking into a supermarket to buy a couple kgs of potatoes"
     
The other three ships that scored were JL's TIE Fighter, one of Andreas' TIE Fighters and Ciro's A-Wing



Summary


Even though it was our first "official" race and the scenario had a couple problems, we had lots of fun and finished in around 75 minutes (excluding setup and cleaning). Although I had originally planned that the Tractor Beams would cause damage, I did not write it correctly in the scenario and we had to play without damaging other ships. Thus, destroying a ship was almost impossible and the game turned into grabbing the satellite first and avoiding being ionized and fleeing the map.



I have thus made several changes to the original scenario. A quick summary of the changes:
  • Asteroids will be much more dangerous and there will be 12 on the map.
  • It will be possible to snatch a container from another ship's grasp.
  • Championship points awarded now per circuit (instead of general rules).
The winner of the scenario was Ciro and his Steel Nipples! He showed great maneuver and planning abilities and the Dice Gods smiled upon him at the right times!

Championship Classification


Ciro: 2 points
Andreas & JL: 1 point
Antonio & Beni: 0 points


Next race will be the Wormhole. Ciro will be able to use a 42-point team; Andreas and JL will be able to use 41-point teams... That will be next Friday, folks!

Wings on Fire: 1st X-Wing Racing Championship

So, it has been a couple months since I last posted an X-Wing battle report. I did play some X-Wing but mostly trial games for the Racing Championship I wanted to organize with some friends of my gaming club.

Many years ago, I used to play a classic game called Car Wars. The game was great fun and one of my favorites (although its rules were complex and cumbersome). It's a game that I would find it difficult to play now, though apparently Steve Jackson Games is preparing a new version, I hope modernized and shorter to play.

Anyway, while checking FFGs forums I read a post from one DagobahDave (Dave Graffam) about running racing scenarios with the X-Wing rules. It dawned on me that X-Wing would probably bring a similar experience that I had back in the day with Car Wars! It would also have the advantage of trying the game with more players, something my friend Beni and I had wanted to do for a long time, so we immediately put ourselves to the task. We ran a series of trial scenarios with several interested friends and I designed 4 circuits to try for our 1st X-Wing Racing Championship:

1. Minefield
2. Pac-Wing
3. Shooting Range
4. Wormhole

For the 1st Championship, which we thought of also as a trial, we have randomly selected 3 of these circuits to race following this order:
1. Pac-Wing
2. Wormhole
3. Minefield

So, without further ado, let's race!